Teledildonics 101 Part 3 Going Live In 5 Minutes
Come watch me code badly on stream!
Come watch me code badly on stream!
Time for another livestream! Finally getting into the code side of things, I'll be implementing a simple toy control app in pure HTML and Javascript, using buttplug-js, live on stream! This will be the platform that I use in Part 4 to build the final networked version for teledildonics.
See you tomorrow!
Not leavin' the house. That's what.
My original plan was to hunker down and work on buttplug-rs in order to get it done enough to replace C#/JS in intiface desktop.
Talking about how we scope the design of a teledildonics app, and also doing an quick intro to the architecture of Buttplug!
The next in the Teledildonics 101 series is tomorrow, Sunday, March 22nd, at 12pm Pacific! Hopefully this will be European viewers a chance to see it live.
So what's worse than me forgetting to post about one live stream?
Me forgetting to post about 2 livestreams!
Ok, well, somehow I managed to do a livestream and forgot to notify the people paying me to let them know when I do things. Sorry about that. :(
So, yeah. I'm working on a series of livestreams to build a simple teledildonics application from scratch (think playground but with remote control). This first one covers a quick history of teledildonics, followed by a discussion of how I analyze and design teledildonics applications. There will be 4-5 parts for this first series, followed by a second series that will be kinda formless, where I just cover different topics on top of what was built in 101 (how to mod games, sync with movies, etc...).
Stay safe everyone!
Watching all of my speaking gigs disappear.
So ignore all of those "come see me at OOOHack/GDC!" posts I was making. I ended up having to cancel on OOOHack in Chicago last weekend due to life just kinda sucking right now, and GDC has been cancelled. I'll be submitting a filmed version of my talk to GDC, so it'll be up on GDC Vault, and I'll probably post it to YouTube (and therefore you'll see it here first!).
Yesterday was a US Holiday so this update is happening a day late. :)
Releases! So many releases!