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Metafetishcom And Metafetishclub Shutting Down

· 2 min read

In my continuing goal of trying to maintain less zombie brands, I'm finally shutting down the Metafetish brand to focus on Buttplug/Intiface.

For metafetish.com, this doesn't mean much. Blog hasn't been updated in years, and I'm getting a new blog for Nonpolynomial that I'll be doing long form posts too. I also just have no interest to be a general sex toy blogger anymore. I've kinda got a different perspective than when I started Slashdong/Metafetish, and my needs have changed with that. The blog itself will stay up on the domain in perpetuity (don't wanna link rot it), though with the static engine it used, it's also up and indexed on internet archive until whenever.

What's qDot Up To This Week? (2020-12-07 Edition)

· 3 min read

Redoing shit. :(

Most of the past 2 weeks has been spent working on the Buttplug Developer Guide. I've got the first 3 chapters (good enough for v1 release), with Rust and C# examples in. Pretty happy with that overall!

End Of Syncydink Development

· 2 min read

Heads up in case anyone wants to jump ship before the subscription charge date (Dec 1).

I'm dropping development of Syncydink, which is more to say I'm just going to admit defeat and not promise updates anymore. I'm going to archive the repo but leave it up just in case other people want to fork it. It might get updated in the future, but it won't be by me.

What's qDot Up To This Week? (2020-11-16 Edition)

· 3 min read

Preparing for a whole week off! And otherwise doing some out of the ordinary stuff.

Finished up the OSR 2 overview last week, which currently is pulling somewhat disappointing numbers on youtube but it's been hard to drum up interest in it.

What's qDot Up To This Week? (2020-11-09 Edition)

· 2 min read

Ugh. Combination of health issues and dayjob really slowing things down, but...

Now in the home stretch for getting Buttplug to v1. This mostly involves porting Playground, Syncydink, and the GHR to their new respective base libraries. This is taking a while as I'm also trying to hammer out what the surface API should look like before rolling to major version updates.