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Buttplug v10/Intiface Central v3 Released!

· One min read

It happened! It finally happened! 3.5 years of work, now released!

https://github.com/intiface/intiface-central/releases/tag/v3.0.0%2B36

Intiface Central v3 and Buttplug Rust v10 are out! This also includes new versions of Buttplug C#, Python (using the old "buttplug" pypi project!), Javascript/Typescript, and Dart!

There's a LOT that's come out today, which I'm going to be spending the rest of the week writing a blogpost or 3 about. I'll post about those when they're ready.

Please let me know (via one of the links on the bottom of this page) if you have any issues. Looking forward to implementing new stuff soon finally!

What's qDot Up To This Week? (2026-01-19 Edition)

· 2 min read

So much for that end of the year buttplug v4 release

Missed the deadline on getting Buttplug v4 out by end of 2025 because I started working on testing Input messages annnnnd it turns out I just completely forgot to implement like half the system.

Merry Christmas, I got you a new Buttplug.io website!

· One min read

Because why spend the holiday with friends and family when you can spend it debugging docusaurus.

The new https://buttplug.io website is live, and for the first time in years I don't dread updating it now. There's a blog, as well as the documentation for both the current version of the spec (v3) and the upcoming versions (v4, hopefully out by... next Wednesday. :| ).

What's qDot Up To This Week? (2025-12-01 Edition)

· 2 min read

omfg buttplug spec v4 might be out before the end of the year

Currently working through implementing new versions of the Buttplug client! So far I've gotten Rust and Typescript done, next up is C#, then Python. After that, I'll be updating all of the examples in the documentation, at which point we'll be pretty close to done.

What's qDot Up To This Week? (2025-09-01 Edition)

· 2 min read

Maybe I'll win the powerball so I can work on this fulltime...

So much for doing a release candidate of the new version of Buttplug in August! Life got in the way and I wasn't really able to touch the project for the better part of the month.